Topic
V 1 Major Suit Raises of Opening Bids. This is based on Max Hardy’s book “The Problems With Major Suit Raises and How to Fix Them”
1 Major suit raises break down into several categories, preemptive jump raises, single raises, limit raises, game forcing limit raises, power raises with 13-15 HCP, and 15+ hands with strong slam possibilities.
> I The Jump Raises. Raises to 3 or 4 of the major are pre-emptive (Precision player’s raises to 4 of the major may be either pre-emptive or strong as the Opener’s hand is limited). All these responses must be alerted.
> II The Single Raise Shows 5+ to 9- Support
> III The Balanced Limit Raise with Three Card Support Shows 9+ to 12- HCP
> IV The Good Limit Raise 9+ to 12- HCP and either four trumps with no side shortness, or three trumps with a side singleton or void
> V The Game Forcing Limit Raise 9+ to 12- HCP with four card or longer support and some side shortness.
> VI Power Raises with Unbalanced Hands 12+ to 15- HCP with a singleton or void and four card or longer support.
> VII Responder’s Game Forcing Raise Without Shortness 12+ to 15- HCP with no side singleton or void and four card or longer support.
> VIII Responder has Four Card or Longer Fit and Fifteen Plus with Strong Slam Interest.
> IX Conventional Applications in Contested Auctions.
> X All Passed Hand Raises Encompass the Drury Convention.